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| #include<bits/stdc++.h> using namespace std;
using ll=long long; int P;
using i64 = long long;
int norm(int x) { if (x < 0) { x += P; } if (x >= P) { x -= P; } return x; } template<class T> T power(T a, i64 b) { T res = 1; for (; b; b /= 2, a *= a) { if (b % 2) { res *= a; } } return res; } struct Z { int x; Z(int x = 0) : x(norm(x)) {} Z(i64 x) : x(norm(x % P)) {} int val() const { return x; } Z operator-() const { return Z(norm(P - x)); } Z inv() const { assert(x != 0); return power(*this, P - 2); } Z &operator*=(const Z &rhs) { x = i64(x) * rhs.x % P; return *this; } Z &operator+=(const Z &rhs) { x = norm(x + rhs.x); return *this; } Z &operator-=(const Z &rhs) { x = norm(x - rhs.x); return *this; } Z &operator/=(const Z &rhs) { return *this *= rhs.inv(); } friend Z operator*(const Z &lhs, const Z &rhs) { Z res = lhs; res *= rhs; return res; } friend Z operator+(const Z &lhs, const Z &rhs) { Z res = lhs; res += rhs; return res; } friend Z operator-(const Z &lhs, const Z &rhs) { Z res = lhs; res -= rhs; return res; } friend Z operator/(const Z &lhs, const Z &rhs) { Z res = lhs; res /= rhs; return res; } friend std::istream &operator>>(std::istream &is, Z &a) { i64 v; is >> v; a = Z(v); return is; } friend std::ostream &operator<<(std::ostream &os, const Z &a) { return os << a.val(); } };
template < typename T, auto op, auto e, typename F, auto mapping, auto composition, auto e1 > class segtree { int n; vector< T > v; vector< F > lazy; void build(int now, int l, int r, T a[]) { if(l == r) { v[now] = a[l]; return; } int mid = (l + r) / 2; build(now * 2, l, mid, a); build(now * 2 + 1, mid + 1, r, a); v[now] = op(v[now * 2], v[now * 2 + 1]); } void pushup(int k) { v[k] = op(v[k * 2], v[k * 2 + 1]); } void pushdown(int k, int l, int r) { v[k] = mapping(v[k], lazy[k], l, r); if (l != r) { lazy[k * 2] = composition(lazy[k * 2], lazy[k]); lazy[k * 2 + 1] = composition(lazy[k * 2 + 1], lazy[k]); } lazy[k] = e1(); }
void modify(int now, int ql, int qr, int l, int r, F x) { pushdown(now, l, r); if (l > qr || r < ql) return; if (l >= ql && r <= qr) { lazy[now] = x; pushdown(now, l, r); return; } modify(now * 2, ql, qr, l, (l + r) / 2, x); modify(now * 2 + 1, ql, qr, (l + r) / 2 + 1, r, x); pushup(now); } T query(int now, int ql, int qr, int l, int r) { pushdown(now, l, r); if (l > qr || r < ql) return e(); if (l >= ql && r <= qr) return v[now]; return op(query(now * 2, ql, qr, l, (l + r) / 2), query(now * 2 + 1, ql, qr, (l + r) / 2 + 1, r)); }
public: segtree(T a[], int n) : segtree(n) { build(1, 1, n, a); } segtree(int n) { this->n = n; v = vector< T >(n << 2, e()); lazy = vector< F >(n << 2, e1()); }
void modify(int l, int r, F x) { modify(1, l, r, 1, n, x); } T query(int l, int r) { return query(1, l, r, 1, n); } };
template<typename T> T MAX(T x, T y) {if(x > y) return x; else return y;} template<typename T> T MIN(T x, T y) {if(x < y) return x; else return y;} template<typename T> T PLUS(T x, T y) {return x + y;} template<typename T,typename D> T LAZY(T x,T lazy,D l,D r){return x + (r - l + 1) * lazy;}
using segtree_add=segtree< ll, PLUS<ll>, [](){return 0ll;}, ll,[](ll x, ll lazy, int l, int r) { return x + (r - l + 1) * lazy; }, PLUS<ll>, [](){return 0ll;} >;
struct F{ Z mul; Z add; }; using segtree_add_mul=segtree< Z, [](Z x, Z y) { return x + y; }, [](){return Z(0);}, F, [](Z x, F t, int l, int r) { return x * t.mul + (r - l + 1) * t.add; }, [](F t1, F t2)->F { return {(t1.mul * t2.mul), (t1.add * t2.mul + t2.add)}; }, []()->F{return {1, 0};} >; ll n,m;
int main(){ ios::sync_with_stdio(false); cin.tie(0); cin>>n>>m>>P; segtree_add_mul s(n); for(int i=1,x;i<=n;++i)cin>>x,s.modify(i,i,F{0,x}); for(int i=1,op,x,y,z;i<=m;++i){ cin>>op>>x>>y; if(op==1){ cin>>z; s.modify(x,y,F{z,0}); }else if(op==2){ cin>>z; s.modify(x,y,F{1ll,z}); }else { cout<<s.query(x,y)<<"\n"; } } }
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